Pretty lucky Pokemon Online warstory.
My team, in order of (potential for the most part) usefulness:
His team, in preview:
Begin.
WPGJetsFTW backup sent out Hitmontop!
I dun goofed sent out Aerodactyl!
Start of turn 1
Hitmontop used Fake Out!
It's not very effective...
Hitmontop's Normal Gem raised Fake Out's power!
The foe's Aerodactyl lost 22% of its health!
The foe's Aerodactyl flinched!
Obviously, going to lead with Fake Out....what Technitop DOESN'T? Normal Gem gives it a one-turn boost and also allows the use of Thief. From there I can Mach Punch it to death, since it usually runs Stealth Rock or a weather move.
Start of turn 2
Hitmontop used Mach Punch!
The foe's Aerodactyl lost 46% of its health!
The foe's Aerodactyl used Rain Dance!
It started to rain!
Rain continues to fall!
Start of turn 3
Hitmontop used Mach Punch!
The foe's Aerodactyl lost 30% of its health!
The foe's Aerodactyl fainted!
Rain continues to fall!
I dun goofed sent out Gorebyss!
Remembering the early days of BW competitive where Gorebyss was everywhere (before the Drizzle + Swift Swim combo ban), I knew I had to fight fire with fire (water with water?). So, I send out my own Gorebyss, which is vastly different from his.
Start of turn 4
WPGJetsFTW backup called Hitmontop back!
WPGJetsFTW backup sent out Gorebyss!
The foe's Gorebyss used Amnesia!
The foe's Gorebyss's Sp. Def. sharply rose!
As soon as I see Amnesia, I know I have to Shell Smash to get up to par with it. And I also know it'll be Baton Passing to something else.
Start of turn 5
Gorebyss used Shell Smash!
Gorebyss's Defense fell!
Gorebyss's Sp. Def. fell!
Gorebyss's Attack sharply rose!
Gorebyss's Sp. Att. sharply rose!
Gorebyss's Speed sharply rose!
Gorebyss restored its stats using White Herb!
The foe's Gorebyss used Amnesia!
The foe's Gorebyss's Sp. Def. sharply rose!
Rain continues to fall!
Start of turn 6
Gorebyss used Shell Smash!
Gorebyss's Defense fell!
Gorebyss's Sp. Def. fell!
Gorebyss's Attack sharply rose!
Gorebyss's Sp. Att. sharply rose!
Gorebyss's Speed sharply rose!
The foe's Gorebyss used Amnesia!
The foe's Gorebyss's Sp. Def. sharply rose!
Rain continues to fall!
Start of turn 7
Gorebyss used Shell Smash!
Gorebyss's Defense fell!
Gorebyss's Sp. Def. fell!
Gorebyss's Attack sharply rose!
Gorebyss's Sp. Att. sharply rose!
Gorebyss's Speed sharply rose!
The foe's Gorebyss used Agility!
The foe's Gorebyss's Speed sharply rose!
Boring set up is boring.
Start of turn 8
Gorebyss used Shadow Ball!
The foe's Gorebyss lost 32% of its health!
The foe's Gorebyss used Agility!
The foe's Gorebyss's Speed sharply rose!
Rain continues to fall!
The foe's Gorebyss restored a little HP using its Leftovers!
Start of turn 9
Gorebyss used Shadow Ball!
The foe's Gorebyss lost 31% of its health!
The foe's Gorebyss used Agility!
The foe's Gorebyss's Speed sharply rose!
The rain stopped!
The foe's Gorebyss restored a little HP using its Leftovers!
Start of turn 10
Gorebyss used Shadow Ball!
The foe's Gorebyss lost 32% of its health!
The foe's Gorebyss's Sp. Def. fell!
The foe's Gorebyss used Baton Pass!
I dun goofed called Gorebyss back!
I dun goofed sent out Slobberz! (Snorlax)
...fuck. Snorlax's special defense from the getgo is ridiculous, and I'm going to need to kill it quickly, since I'm at -2 defense and would likely die from a mosquito bite at this point.
Start of turn 11
Gorebyss used Surf!
A critical hit!
The foe's Slobberz lost 100% of its health!
The foe's Slobberz fainted!
...HOLY FUCK DID I EVER NEED THAT CRIT. For those who don't know, critical hits bypass any and all defense boosts, save for the special defense boost for Rock types in a sandstorm.
I dun goofed sent out Gorebyss!
Start of turn 12
Gorebyss used Ice Beam!
It's not very effective...
The foe's Gorebyss lost 15% of its health!
The foe's Gorebyss fainted!
The thing was madly weak anyway, so I went easy on it. I was at almost 1000 special attack anyway lol
I dun goofed sent out Ludicolo!
Start of turn 13
Gorebyss used Ice Beam!
The foe's Ludicolo lost 85% of its health!
The foe's Ludicolo used Leech Seed!
Gorebyss was seeded!
The foe's Ludicolo restored a little HP using its Leftovers!
Gorebyss's health is sapped by leech seed.
Start of turn 14
The foe's Ludicolo used Protect!
The foe's Ludicolo protected itself!
Gorebyss used Ice Beam!
The foe's Ludicolo protected itself!
The foe's Ludicolo restored a little HP using its Leftovers!
Gorebyss's health is sapped by leech seed.
Start of turn 15
The foe's Ludicolo used Protect!
The foe's Ludicolo protected itself!
Gorebyss used Ice Beam!
The foe's Ludicolo protected itself!
The foe's Ludicolo restored a little HP using its Leftovers!
Gorebyss's health is sapped by leech seed.
This is getting irritating, he's just delaying the inevitable of a dead Ludicolo.
Start of turn 16
The foe's Ludicolo used Protect!
But it failed!
Gorebyss used Ice Beam!
The foe's Ludicolo lost 57% of its health!
The foe's Ludicolo fainted!
HA. KARMA.
I dun goofed sent out Slowqueen! (Slowking)
Start of turn 17
Gorebyss used Shadow Ball!
It's super effective!
The foe's Slowqueen lost 100% of its health!
The foe's Slowqueen fainted!
COMPLETE RAPE. Somehow Gorebyss - a pure Water-type - learns Psychic and Shadow Ball, and man did this make me feel happy I went for Shadow Ball! (Especially since Bisharp already knows Psycho Cut)
I dun goofed sent out Darmanitan!
Start of turn 18
Gorebyss used Surf!
It's super effective!
The foe's Darmanitan lost 100% of its health!
The foe's Darmanitan fainted!
Aaaand that's game. Frail pure Fire type against a Gorebyss with a special attack in the 900s after Shell Smashing, along with a rain-boosted Surf. Easy 6-0 sweep in which only two Pokemon actually participated on my side.